openmw 0.48.0-1build1 source package in Ubuntu

Changelog

openmw (0.48.0-1build1) mantic; urgency=medium

  * Rebuild against new libavcodec60.

 -- Gianfranco Costamagna <email address hidden>  Sat, 29 Jul 2023 22:03:05 +0200

Upload details

Uploaded by:
Gianfranco Costamagna
Uploaded to:
Mantic
Original maintainer:
Debian Games Group
Architectures:
any all
Section:
misc
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section

Downloads

File Size SHA-256 Checksum
openmw_0.48.0.orig.tar.gz 5.7 MiB ebcc1e217479306a92036aabf6f8225a3d228759eef6255cda57fb8566b9d388
openmw_0.48.0-1build1.debian.tar.xz 10.9 KiB 9c2d9e89afd90055d2379698f971fa1d4933d6ea16aa2a47d6e96d97a358f5fe
openmw_0.48.0-1build1.dsc 2.5 KiB 18319b8375177be4410acfecb8107a87f3e1c2de5bb6a9e357f6834807b3c38f

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Binary packages built by this source

openmw: Open-world RPG game engine

 OpenMW is a open-source openw-world RPG game engine that started off as an
 reimplementation of the Bethesda Game Studios game engine used by The Elder
 Scrolls III: Morrowind. The project scope has grown to wanting to support more
 games and allows, with the help of the editor, for developers and content
 creators to make their own games.
 .
 To play Morrowind, the "Data Files" are required from the original game.

openmw-cs: Content editor for use with OpenMW

 OpenMW-CS is a content editor for OpenMW which gives full control of the
 game's content and the ability to create new content, games and mods.
 .
 While initially similar to Bethesda's "Construction Set" for Mororwind, it is
 now fully independent and can be used to create mods, games and other content
 that do not depend on Morrowind.

openmw-cs-dbgsym: debug symbols for openmw-cs
openmw-data: Resources for the OpenMW engine

 All the shaders, models, mygui xml files and extra assets necessary
 for running OpenMW.

openmw-dbgsym: debug symbols for openmw
openmw-launcher: Launcher for OpenMW using the Qt-Gui-Toolkit

 A launcher for OpenMW for handling installation of games and their
 expansions, mods and configuration details.
 .
 While not necessary, it automates the first time setup and configuration of
 OpenMW.

openmw-launcher-dbgsym: debug symbols for openmw-launcher