Comment 5 for bug 923702

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Astuur (wolfsteinmetz) wrote :

This is something that annoyes me when I conquer small military buildings from an enemy that I do not want to keep, cannot connect to a road, and so burn down.
But in all fairness it has already been much improved in the last years.
It still happens when you try to force a wedge into enemy territory (to divide it into parts)
or are in a strip of land, let's say between mountains and a shoreline.
When the refugee soldier wanders off into the wrong direction, he won't make it back home.
I usally build additional connected flag as near as possible, but when I cannot do this, the fatality rate may be at about 20%.
I have a feeling like the "inner vision range" of refugee soldiers grows with time before the die.
But if they are already too far in enemy land or noman's land, it does't help them.
If more can be done in the way of giving those soldiers a sense of direction, I would certainly welcome it.